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- Las Vegas Style Craps
- Version 2.0 By Kent Myers & Markus Huoy Page 1
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- The game of craps can be a intimidating and confusing
- experience for newcomers. This program was created not
- only as a game but also as a learning tool for both
- beginners and seasoned veterans alike. We have gone to
- great lengths to make this simulation as complete as
- possible. The game allows all the types of bets that are
- allowed in a real craps game. You would be surprised at the
- number of "craps" games that only allow one or two
- different types of bets. This version allows approximately
- 40 different bets. The game also tries to be realistic in
- its manner of play. This is why instead of just typing a
- number for the bet you want, this game has you physically
- placing the bet on the table.
-
- If you already know the rules of craps, please skip the
- next few sections to 'PLAYING THIS GAME' otherwise, the
- following sections briefly and incompletely try to
- explain the game.
-
- BASIC BETS:
-
- PASS LINE BET: this is the most common bet (and one of
- the better ones). This bet is allowed only when no point
- has been made. This occurs either at the beginning of the
- game or after someone has 'crapped out'. Stop giggling, I
- didn't make these terms. On this game you can tell if a
- point has been made by looking at the row of numbers near
- the top of the board (4,5,6,8,9,10). If one of these
- numbers is gold instead of red then that number is the
- point. If they are all red, then it is OK to make a pass
- line bet.
- After placing a pass line bet, the next roll of the dice
- will be the 'come out roll'. On this roll, if the dice
- show a 7 or 11 you win. If they show a 2, 3 or 12 you
- lose. If the dice show anything else, (4,5,6,8,9,10) this
- then becomes the 'point'. Once a point has been made, the
- object is then to roll that same point again before a 7 is
- rolled. If the point is rolled again, you win, if a 7
- rolls, you lose. This sometimes confuses people. Before a
- point is made, you want a 7 to roll, after a point is made
- you don't want a 7 to roll. The casino advantage on this
- bet is only 1.4%
- Odds can be taken on a pass line bet. These will be
- discussed later.
-
- DON'T PASS LINE: Opposite of a pass line bet. You win if
- a 2 or 3 are rolled on a come out bet or if a 7 rolls
- after a point has been made. You lose if a 7 rolls on the
- come out roll or if the point is made after one has been
- established. The only thing that's not opposite is the
- fact that if a 12 rolls on the come out roll, you neither
- win or lose. This is what gives the casino the advantage.
- Odds may be taken.
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- Las Vegas Style Craps
- Version 2.0 By Kent Myers & Markus Huoy Page 2
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- COME BET: Same as a pass line bet except may be placed
- after a point has been made for the pass line. The next
- roll will be that bets come out roll. Odds may be taken.
-
- DON'T COME BET: Same as a don't pass line bet except may be
- placed after a point has been made for the pass line.
- Odds may be taken.
-
- FIELD BET: This is a very simple bet. A field bet is a
- one-time only bet, meaning it is only good for one roll of
- the dice. If the number of the dice rolled is the same as
- one of the numbers in the field box then you win even
- money. The exception to this is the 2 and the 12. If a 2
- rolls, you get paid double. If a 12 rolls, you get paid
- triple. These two numbers are specially marked by a
- superscript '2'. The house advantage is 2.8%
-
- PLACE BET: This is a bet that is made directly on one of
- the box numbers (4,5,6,8,9,10). These bets may be made at
- any time and also removed at any time. You win if that
- number is rolled again before a 7 is rolled. These bets do
- not pay true odds (this gives the casino the advantage).
- Bet: Pays: House advantage:
- 4 or 10 9 to 5 6.7%
- 5 or 9 7 to 5 4.0%
- 6 or 8 7 to 6 1.5%
- Because of these odds, you must bet in increments of $5 for
- the 4,5,9,10 or $6 for the 6 and 8. Obviously, the 6 and 8
- are the better bet because of their lower house advantage.
- When a Place bet wins, you are given a choice of what to do
- next. You can take the bet down and collect your money, you
- can let the bet ride or you can double the bet. Place bets
- are "off" on the come out roll. This means that the bet will
- neither win nor lose until a point has been made.
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- OTHER BETS:
- If your a beginner, skip this section for now and get
- accustomed with the bets described previously. Most of
- these bets aren't very good anyway.
-
- BIG 6 AND BIG 8: This is a great bet if you want to show
- everyone how stupid you are. These bets pay even money if
- a 6 (or 8 depending on which bet was made.) rolls before a
- 7. The house advantage is 9.1%. Remember that the house
- advantage on a 6 or 8 place bet is only 1.5%! They are
- located in the corner of the board nice and big just to
- attract suckers.
-
- PROPOSITION BETS: These are located at the right of the
- board. They are one-time only bets except for the hardways
- (hardway means having the same number on each die, so a 4-4
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- Las Vegas Style Craps
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- is called a hardway 8.) The one-time bets are the SEVEN,
- 1-1, 6-6, (I know a 1-1 and a 6-6 are hardways but they still
- are one-time bets.) 1-2, 6-5 or ANY CRAPS. These bets may
- be placed at any time. In order to win, the roll of the
- dice must equal your bet. Hardways are not one-time bets.
- They stay on the board until they win by rolling that combination
- or lose by rolling a seven or by having the number come up
- 'soft' say, for example you bet the hard 8 (4-4) and a 6-2
- rolls. You lose.
- Bet: Pays: House Advantage:
- Hard 4 7 to 1 11.1%
- Hard 10 7 to 1 11.1%
- Hard 6 9 to 1 9.1%
- Hard 8 9 to 1 9.1%
- Any Craps 7 to 1 11.1%
- Any 7 4 to 1 16.6%
- 11 15 to 1 11.1%
- 2 30 to 1 13.9%
- 12 30 to 1 13.9%
- 3 15 to 1 11.1%
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- As can easily be seen, Proposition bets aren't the greatest,
- unless, of course, you have an intense desire to waste money.
- If this is the case, please send $100 to the address listed
- at the end of the program.
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- BUY BETS: This bet is virtually the same as a Place Bet except
- that it pays true odds. The catch, however is a 5% charge for
- placing this bet. Because this game deals only in integers,
- ( I doubt a casino will want to break a chip in half for you
- either.) A Buy Bet must be made in $20 increments ( 5% of $20
- is $1). Buy bet are "off" on the Come out roll.
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- LAY BETS: Opposite of Buy Bets. A Lay Bet wins when a 7 rolls
- and lose if the number you bet rolls. This also pays true odds
- and a 5% commission is charged on THE AMOUNT YOU CAN WIN. For
- example, if you think a 7 will roll before a 10, you would lay
- $40 on the 10 plus the $1 charge. If This bet won, it would pay
- 1 to 2 so you would win $20. (5% of $20 is $1) If these last
- two bets confused you, don't worry about it. These are rather
- bizarre bets that are seldom bet anyway. Lay bets are "on" on the
- come out roll.
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- HORN BET: This bet is a combination of the 2, 3, 11, and 12
- proposition bet. The bet is made in $4 increments, with $1 going
- on each or the four bets. The pay off is the same as the
- regular proposition bets. This is a one-roll bet.
- Example: A $4 bet is placed on the Horn area. The next roll
- is a 2 (1-1). The bet would pay 30 to 1 for the $1 that was on
- the 2 and the other 3 $1 bets (3, 11, 12) would lose.
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- TAKING ODDS ON A BET:
- You can take odds on four different bets; the Pass Line,
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- Las Vegas Style Craps
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- the Don't Pass Line, a Come Bet and a Don't Come Bet. This
- game allows both single and double odds as this is now
- common practice in most casinos. Recently, some casinos have
- been offering up to 12 times odds. However, this is rare so
- it was not incorporated into this game.
- Odds are the best bet at a craps table as it gives the casino
- almost no advantage. Odds may be taken at anytime and also
- removed at anytime. For example, if you had a $2 pass line
- bet and the point was a 10. If you won without odds, you
- would receive even money or $2 plus your original $2 bet.
- Single odds on this bet would be $2. Double odds would be $4.
- With Single odds, the payoff on a win would be $2 for your
- line bet plus $4 for your odds bet ( odds payoff on a 10 is 2
- to 1). With Double odds, the payoff would be $8 for the odds bet.
- The house advantage on a line bet is less than 1%.
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- Point Number Odds Payoff Amount for odds
- 4 or 10 2 to 1 Same as Line Bet
- 5 or 9 3 to 2 Next even amount of chips
- 6 or 8 6 to 5 Closest multiple of 5 chips
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- This program automatically calculates the amount needed for single
- and double odds.
- It is strongly advised that you take odds whenever possible
- and, if you can afford it, double odds.
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- PLAYING THIS GAME:
- Now that you are thoroughly confused by the preceding dribble
- let's get to the good stuff.
- First things first, load up the game and roam around for a little
- while. Use the cursor keys (or a mouse, but I'll get to that later)
- and move the cursor around the board. Notice that whenever you run
- over either a part of the board or one of the commands at the bottom
- a description is shown in the white bar. (I'll call this area the
- 'command line'). When ever the cursor is in a legal betting area,
- the command line will tell you so. Spend a minute or two getting
- use to where the different bets are located on the playing field.
- If you get a little tired at the speed of the cursor, try the
- "Turbo" cursor: hold down the <Shift> key while using one of the
- arrow keys. The cursor will move much faster.
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- MAKING A BET: OK, you're board with just moving the cursor around.
- move the cursor to the chip area (this is located near the lower
- right of the screen). Notice that you don't have to be directly
- on the chip for the command line to tell you what it is. Move
- to the $2 chip area and press the '+' key. Nothing happened?
- Hit it again (Whoa!) Now what happened? Well, first the diamond
- chip symbol changed into a 1, then the number of $2 chips was
- decremented by one, and last the current bet amount went up by
- $2. Keep hitting the '+' key. Notice what happens when you
- have 10 chips. The number of chips turns to a '*' and then it
- won't let you add any more. Now hit the '-' key, yes you guessed
- it, it decrements the bet. When you are happy with the bet
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- Las Vegas Style Craps
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- amount, hit the 'enter' key. This locks the bet amount in. If
- you decide that you don't want to use $2 chips, use the '-' key
- until the bet is 0 and then hit enter. After you have hit enter
- with your bet amount, the cursor is replaced by the bet amount.
- Now move your bet with the cursor keys to the area you want to
- bet it. When satisfied with the location, hit the enter key
- once more. This places the bet and returns the normal cursor.
- If, for some reason, you decide that you don't want to place
- your bet, you can return the bet to its proper chip area and
- hit enter. This returns the chips to your chip pile.
- To roll the dice, hit the spacebar.
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- TO MAKE CHANGE: To change chips from one denomination to another,
- just pick up the chips from one pile and place them on the pile
- of chips you wish to change them into. NOTE: the computer checks
- to make sure you have enough chips before it does anything. For
- example, you need at least 10 $1 chips to change into a $10 chip.
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- OTHER COMMANDS: The bottom of the screen has six commands.
- They can be activated by either typing the first letter of the
- command or by moving the cursor to the word and hitting enter.
- Quit: I think you can figure this one out by yourself.
- Noise: Toggles sound on/off.
- Help: Shows help screen.
- Odds: Take odds on a bet. Will prompt you for which bet you
- wish to take odds on. Move the cursor to that bet and
- hit enter. The command line will then display the amount
- of money needed for single and double odds. Type
- either 'S' or 'D' to take odds. (Hit anything else
- if you don't want to take the odds) After taking
- odds, the money will automatically be removed from
- your pile. Single odds will be shown as a superscript
- 'o' and Double odds will be shown as a superscript '2'.
-
- Bet Info: Shows the amount of a bet. If you forget how much
- those 3 yellow chips are with the double odds, it will
- tell you. Also, on the bets that have odds, it will
- allow you to remove the odds if you wish. On certain
- bets (the place bets, the buy bets and the lay bets)
- it will allow you to remove the bet if you wish.
- The prompt will ask you for, 'Info on which Bet?'.
- Move the cursor on the bet and hit enter.
-
- Statistics: The game keeps track of all of the bets that have
- been made and if they win or lose. This information is
- written to a file on the disk called CRAPS.STA. The
- game keeps track of all 40 bets and is designed to give
- the player an indication of how well he/she has done on
- the various bets. It is NOT intended to be used to
- calculate the odds on the bets. If you want to do this,
- find a good book on Craps. (I've given you most of the
- odds in this documentation). The only way to accurately
- calculate the odds of a bet by experimentation is to have
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- Las Vegas Style Craps
- Version 2.0 By Kent Myers & Markus Huoy Page 6
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- a test group of at least one million dice rolls.
- NOTE: Since most of the numbers in the statistics screen
- are integers, they are limited to a maximum value of
- 32767. If any of the numbers reach that, the statistics
- function will not longer be accurate. However, I'm sure
- it will take a LONG time for any of the numbers to get that
- high. If and when they do, all that you have to do is
- answer (Y)es to the questions about clearing the statistics.
- Another way the statistics function can be screwed up is by
- quitting the game with bets still on the table. But think
- about it, if you were in Las Vegas would you walk away from
- a table while you still had money on it? No way!
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- PLAYING THIS GAME WITH A MOUSE:
- This game works best with a mouse. It was designed with the
- Microsoft Mouse but will work with a variety of other mice. The
- Logimouse, for instance, uses the same control codes as the MS
- Mouse. The Mouse Systems mouse has a special driver that allows
- it to emulate the MS Mouse. Consult your mouse manual to see if
- it has the capability to emulate the MS Mouse.
- Most all of the commands can be performed without the keyboard.
- To make a bet, move to the chip and click-left. This increments
- the bet. The right button now decrements the bet. When satisfied
- with the bet, hit any key on the keyboard. Now move to the bet area
- and click-left again to drop the bet. The right button now rolls
- the dice. The only things that cannot be performed with the mouse
- are any Yes/No prompts and the 'S' or 'D' prompt for taking odds.
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